![]() Is it worth replaying? Yes, perhaps once, but nothing’s likely to change on your second run, except that you’ll be better prepared for the occasional enemy you face. There are also various notes to read but there’s no real benefit to collecting them all, except that it gives you marginally greater insight into what happened. There are two endings, but the turning point occurs right at the end there’s no branching paths within the rest of the game. It wasn’t that the puzzles were obtuse – rather that we didn’t see what was right in front of our eyes. Our run took eight hours, but we did get stuck on a couple of puzzles. Lovecraft, the mythos that Moons of Madness emulates, you can tell that things aren’t going to end well.īut how long does it take to get to the end? From beginning to end, Moons of Madness will take you between six and ten hours to complete. It sees you struggling to combat an eldritch force that corrupts everything it touches, as well as the possible return of two ancient, eldritch gods. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other. Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Instead, it’s a single-player space-based horror game set in the same universe as Funcom’s MMO The Secret World. Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars. ![]() ![]() Moons of Madness is not, despite the game’s title, a game where, playing as Cthulhu, you go around pressing your naked backside against glass-fronted skyscrapers. Wondering how long it takes to beat Funcom’s Moons of Madness? Read on and find out. Moons of Madness looks great, and the first-person stuff is all handled very well, from opening airlocks to using tools and especially wirelessly connecting your wrist-mounted PDA to.
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